EngineeringApril 22, 20266 min read
Designing the client app for people who don't want a phone in the gym
Three principles that drove the client side of PocketCoach.
P
PocketCoach TeamMost apps assume the client spends an hour a day in their UI. We started from the opposite.
Principle 1: One workout, one screen. Principle 2: Idempotent sync. Principle 3: Push, not inbox.